Spell intimidating

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Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.Action Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. Source PFU About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill.

In this system, characters unlock additional abilities when they attain 5, 10, 15, and 20 ranks in a skill.

Coercion is overt, not subtle, and in most cases using coercion against a creature is an evil act.

A coerced target acts as though friendly toward you even when you aren’t around, but the aid offered remains grudging at best.

Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.

Try Again: You can’t attempt long-term coercion against the same target again for 1 week.

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